![]() However, my preferable option, and one of the main new features of England, is instead focusing on Europe and expanding into France and into Spain instead, focusing on continental politics and expansion then reforming into Angevin England. This choice offers powerful exploration, colonisation and trade bonuses and encourages a strategy of aggressively colonising the New World, then expanding into Asia afterward. I think my favourite of the new mission trees to play was probably England, with the option to focus on colonisation and reform into Great Britain once the British Isles are fully under your control. They give you options for additional conquest, powerful advisors, economic bonuses and are generally just fun to play. Some of the mission trees in Europa Universalis IV: Domination are extremely extensive, with branching missions depending on your choices and a large impact on your nation as a whole. There are several nations that have received this treatment – Ottomans, Ming/Chinese Warlords, Japan, Russia/Muscovy/Novgorod, Castile/Aragon/Spain, France, and England/Great Britain/Angevin England, as well as smaller changes to some other nations – Korea/Prussia/Portugal. ![]() The various new mission trees vary in their aims, but are a mix of historical events and trends as well as ahistorical ‘what ifs’. The DLC is large in scope, but how does it compare to previous DLC’s? Mission Possibleįirst up are the mission trees – several major powers of the time period have had their mission trees completely revamped and elevated to a new level of quality. Building upon the works of previous DLC’s, Domination expands various facets of the game significantly, such as estates and their handling and large changes to various mission trees for some of the great powers of the timeframe. However, it’s been a bit since I last properly played, if I’m honest, and it felt really good to play the game heavily again for this review… anyway, enough talking, more reviewing!Įuropa Universalis IV: Domination is the newest DLC for Europa Universalis IV. It’s one of my favourite games, and one I’ve got an embarrassing amount of hours in. First released in 2013, its seen so many changes and updates over the years that its almost unrecognisable in many aspects compared to its initial release. I think the best reason not to upgrade would be if you like playing nations that already had lots of content, and/or if the AI doing certain dumb stuff more than usual is going to really bother you.The next chapter in the acclaimed grand strategy game by Paradox Development Studios, how does Europa Universalis IV: Domination improve the game further? The Finger Guns review:Īh, Europa Universalis IV. ![]() And a number of really nice QOL features. There is also a ton more content in terms of missions, national ideas and events. And of course there are some additions that weren’t so good and either get ignored or were removed. On the minus side, I don’t like the new merc system much and some of the 1.31 mechanics are ok but still need balancing. There are a lot more unique and interesting religious mechanics. The new way trade companies/territories/states work is a significant improvement. Estates were a great addition and then were improved a lot later. Overall the AI is worse, but not drastically worse, than it was 3-4 years ago, mostly due to the 1.30 patch which overhauled mercenaries.Īs far as mechanics, it’s a mixed bag but overall much more positive than negative in my opinion. This makes certain starts less fun, for example you can easily conquer all the Irish minors without making an alliance. But small nations still cut back to very few troops when the game starts assuming they’ll hire some mercs if they ever get in a war but forgetting they need a safe province to do so. Bankruptcy spirals are fixed, super-revoke is fixed. I am playing on the latest patch and would have trouble going back.
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