Meet your new mini-game.Inventory Management!! You don't like it? Tough, you're going to be playing it every 60 seconds, trust me. However you do notice it when you need to run any distance. In the end I just started to completely ignore being encumbered. But no player would ever want to or let his fullness fall to 50% to make eating such foods efficient. Bacon and Eggs for example give approx 50% fullness (and hence max Stamina) to the player. With the encumberance mechanic, yup, you guessed it.TEDIOUS.ī) The best foods in the game, like Bacon and Eggs and Meat Stew are now kind of useless. This means you need to carry food with you to top it up. The implications of this are stunning:Ī) You want your max to be close to 100% at al times, especially if you are out doing a lot of work such as mining. And we all thought swapping Dusters for Ponchos every 5 minutes in A16 was tedious? Ha! So the new gameplay thing is you have to remove all your Armour before travelling any great distance then put it all on again when you arrive. And guess what, your Armour now burns stamina faster when you run. Gameplay!! No one will be seated during the riveting Stamina regaining scene. I wonder if TFP realise just how long players need to spend standing doing NOTHING waiting for their Stamina to regen - yup, even when specced to aleviate this. If I break wind in the game it consumes half my Stamina bar. I need to wait an hour before I remember how to craft things I could craft mere minutes ago. Yeah I've just turned it down to 5 minutes like everyone else. If you are so unlucky that RNG doesn't give you one, then your first 20 levels in this game are going to be very very frustrating and PAINFUL (and tedious). Yay! This also means that the absolute VITAL item to find early is the Cooking Pot. You have made them more tedious!! Now I need to use Stone tools for the first 19 levels instead of the first 3. TFP, you have NOT made the first 19 levels more challenging. No graphical or AI improvement is worth having to put up with the utter tediousness of some of the new systems in place. Now this may be a factor of Navesgane in general and Diersville in particular but TFP have REALLY overdone the new mini-dungeon POIs imo. Early game I desperately need a Cooking Pot to avoid imminent *STARVING*, OK? The last thing I want is to have to work my way though a dungeon-like house full of traps while fighting ♥♥♥♥♥♥ bullet sponge enemies in an enclosed space - just for a Pot!!! I LONG for a normal house that I can just loot and move on. After the 10th time of falling through a floor or tripping a hidden mine, I just don't want to see those POIs ever again. What? You expect me to keep it for later with this stupid encumberance mechanic?Ĥ0 years after the birth of video games and there are some people who still think that making enemies into bullet sponges increases challenge?!? No, all it does is increase the tedium of fighting those enemies.īoy those got old fast. I do not even read these when I find them, just use them and move on. Now it is going to be the SAME THING every single time. The BP model made every run in the game a competely new adventure. Gone is the joy of looting the blueprint, or dealing with the interesting challenge when you haven't found a certain blueprint. All of us will get our pushbike / mini-bike / hog / jeep at exactly the same level. Gun safes never looks so pointless and uninteresting as they do now.Īll the skills you want are gated behind a level cap, and guarenteed available once you hit that level. The joy of looting / crafting better items (i.e the entire mid-game of 7DtD) just got removed. This means every single Shotgun that is level 1 or 2 I ever find is now trader fodder. Not only does this remove any joy the player had from actually finding decent guns or parts, but it also means every single copy of an item you find is useless, uness it is higher level than what you already have. You want your Axe to farm more wood? Don't craft or find a better axe, spend skill points instead! Not doing enough damage with a Shotgun? No point crafting a level 6, as it does the exact same damage as a level 1 (!!!), spend points instead. The following points explain why I think the game has just become very bland and less fun compared to what we were used to.Įverything is about the Perks. Ok let's do 'bland' first as it the easiest to explain. Bland and tedious are the words I will use here, and I will explain why the game has become both.ĭisclaimer #2: Everything I have experienced so far comes from a fresh run on Navesgane with a few friends, playing co-op. But oh how I wish TFP had stopped there with this alpha, as almost every other system they have changed or added has made the game LESS FUN. The new graphics, the new AI, better performance, and so on. Disclaimer #1: There's a lot I like about A17.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |